A Time Without Tide one-shot run at The Collective, using Lonely Phareflaw, the introductory scenario from Chaosium’s Time Without Tide Quickstart.

The moon has fallen. Fog is everywhere, and anything left out of the light changes. Phareflaw Lighthouse went dark in Deep Winter, and ships bringing supplies into Saltport are breaking up on the cliffs. The Saltport Council has contracted the Delver’s Guild to relight it before Spring ends. The job goes to the newest crew to inherit the Dowsing Odd relay.

Campaign Info

GM: Andrew

AI-generated image hidden AI-generated image hidden

System: Time Without Tide — Quickstart (Chaosium; d6 dice pools)
Scenario: Lonely Phareflaw
Format: Single session
Venue: The Collective
Setting: The World of Fog — the coast north of Saltport
Relay: Dowsing Odd
The contract: Relight Phareflaw Lighthouse, then relay back to the Riverboat Drastic before Spring’s end. Each Delver is paid 1 more for meeting the deadline. Rescuing survivors earns a bonus.
Party:

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