Dowsing Odd relay crew · pre-generated Delver · Young jack-of-all-trades, touched by unnatural luck

Art: Time Without Tide Quickstart (Chaosium) — official character art.
Played by: Seth
Appearance
Lanky and grinning, in a flat cap and round spectacles, a scarf at his throat, braces and patched breeches, a hatchet and a percussion revolver at his belt. No boots, naturally — bare, bandaged feet. He’s usually flicking a pair of dice.
Background
A barefoot orphan raised on Saltport’s streets, No Boots lived on bread stolen from bakers’ wagons and whatever he could fish out of the dockside mud, wintering on warm factory roofs and watching the ships sail out each spring. Running from the kid-catchers, he blundered into a Delver’s Guild recruitment trial, where the Guild’s boffins found he had the rare knack for working a relay. He signed on the spot rather than go to the mines. Now he’s the one sailing out.
Traits & Skills
| Trait | Score |
|---|---|
| Body | 3 |
| Mind | 3 |
| Will | 3 |
Each trait’s health starts equal to its score.
| Skill | Score |
|---|---|
| Culture | 1 |
| Industry | 1 |
| Navigation | 1 |
| Skulduggery | 1 |
| Survival | 1 |
| Violence | 2 |
Records
Body records (3/6)
- Hatchet — 1 BODY damage, can be thrown.
- Percussion Revolver — 2 range, 1 BODY damage, extra attack on a flurry.
- Well-Played Game — A game played in camp that heals the winner (and the loser, if they’re gracious).
Mind records (1/6)
- Dervish — Cheaper flurries.
Will records (1/6)
- Craps (Fortune 1) — 3 charges — turn failed dice into successes. Recharges by taking WILL damage.
Attendance Log
- Not yet played.