Campaigns run on Time Without Tide, Chaosium’s game of “mirth and misery in the World of Fog” by David Naylor and James Coquillat. The moon fell and shattered the faux-Victorian Age of Decadence. Now an endless fog called the Unknown changes anything left outside the light. The players are Delvers: licensed adventurers who travel by lantern light, take contracts, and teleport home by relay when things go wrong.

It plays with a d6 dice pool. Each character has three traits (Body, Mind, Will), each trait doubling as its own pool of health, plus six skills.

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