The Divine Desert. As the party saw it in Session 2 Recap - Three to the Dawn.
Calling Bitter End a city is generous. It is one inn, a great many warehouses, and caravans coming and going between them, six hours by air from Godshome — the City of the Mount. It feels like a mining camp. It exists only because of what comes out of the Bitter Market, the dungeon at its edge that supplies the world’s poisons, toxins and reagents, and it is full of rough people there to make quick money. There is a small oasis, enough for the people who live there, and a few mesquite and palm trees. The trade’s water comes in by caravan and by the weekly Ouroboros Airways flight.

The Stewpot

The only inn: wood and limestone, a sign reading The Stewpot, and a smell that is surprisingly good. There are no rooms, only a common room with space by the hearth for a silver a night. The menu is stew and ale. Run by The Innkeeper of the Stewpot.

The warehouses

The public warehouse is a two-storey barn with big sliding doors and a few side doors, guarded at night by one underpaid man (The Warehouse Guard). Inside: water barrels, crates of salts, row upon row of poison vials, medicines, and three sealed crates from Godshome bound into the market, each holding a drugged sleeper (The Sleepers in the Crates).

The trade

  • Out: poisons, toxins, industrial chemicals and some medicines. Priests of Zehir come here for supplies.
  • In: water. Lately the caravans also carry sealed, strange-smelling crates from Godshome into the market.
  • Trading rights belong to noble families. The Baronet Sorrel tried to buy in a month ago and failed.
  • One caravan horse has been inside the market, and once to a village of the lizard-folk.

Roads

  • The Valley of Lost Bearings: one watch (six hours on foot) northwest. See The Valley of Lost Bearings.
  • Godshome: six hours by air, or by caravan. Caravans keep away from the valley; the ones that stray in tend not to come out.
  • Trapdoor spiders are the caravan animals’ great fear on the road.