Role: Armoured burrowing beasts, driven mad
Location: The Burrowers’ Cavern
First met: Session 1: The Last Chain
Huge armoured burrowers, something like a cross between an armadillo and a rhinoceros, with segmented plates down their backs, badger-like digging claws and rock-crushing jaws. They chew through stone and leap through the air, and their burrowing undermined the side shafts and the floor of the The Burrowers’ Cavern.
These ones were not merely angry. They were crazed, with bloodshot or glowing red eyes, and one party found the snapped-off tips of tridents lodged between their plates: the salamanders had been driving them. At every table they burst out of the cavern walls, and the death of the last brought the whole floor down into the caldera.
At each table
- Session 1 (Table 1): Two. The first died stuck halfway into its own escape hole. The second knew a trident when Caitlyn threw one, and Penn drove his glaive through its heart.
- Session 2 (Table 2): Two, sensed by Cain through the stone before they broke in. One fell apart under a withering darkness, and Tar tore the other’s head off with his bare hands.
- Session 3 (Table 3): Two, with broken trident tips in their armour. Hank shot one dead; Bobby’s hammers knocked the other’s teeth out and Zorbin finished it.
- Session 4 (Table 4): One, with glowing red eyes. It lost armour plates to Adam’s thunder and the end of its tail to Argo, and fell to its death when Adam shattered the floor beneath it.