Player: Michael
Species: Warforged
Class: Druid
Background: not yet given

Appearance

From Michael’s character sheet art: a warforged whose metal body has partly turned to wood — bronze armour plates grained and carved like bark, a woody mask-like face, vines and leaves growing through the joints. A long, tattered forest-green cloak edged with gold vine embroidery, wrapped high around the neck. He carries a single curved, engraved scimitar.

Origins

Korath was built for war.
Forged in the foundries of Axehill, he was meant to be a frontline fighter — armored, disciplined, and given a weapon before he ever had a purpose.
He never made it to that battlefield. Lost in the wilds of the Enclave, time and growth changed him. Metal gave way to wood in places. Vines crept into joints. The forest didn’t break him — it reshaped him.
When he awakened, there were no orders left. So he watched.

  • Wolves taught him the strength of the pack.
  • Panthers taught him to strike from the shadows.
  • Bears taught him to hold ground.
  • Spiders taught him control of space.
  • Snakes taught him patience.
    What he learned replaced what he was built for.
    Korath still fights, but not as a soldier. His forms and movements follow the same principles he observed — applied when needed, not forced.
    He later crossed paths with Old Master Mushi, who helped him refine that connection.
    Now he works through the Guild, carrying a blade of metal from his past — while the rest of him belongs to the forest that rebuilt him.

The Fallen Star

Session 1: The Baronet’s Commission

Korath rode the lift down from the sky-dock. In the Baronet’s study he examined the collection and judged it genuine: real monster parts, real relics. He cut through the Baronet’s pitch with one plain question: so you want us to steal something? Where is it, and who from? He asked whether the Baronet’s piety was simply for sale. In the alley ambush the druid who rarely casts called up a ring of spectral wolves, then became a sabre-toothed tiger made of gears and plating, with lightning crackling from his claws.

Session 2: Three to the Dawn

In Bitter End, Korath went looking for the cleverest animal in the caravan yard. A horse told him about trapdoor spiders and about the sealed, strange-smelling crates the caravans had started carrying from Godshome into the Bitter Market. A vulture told him the valley made it sick and scrambled its sense of north. When Varys found a drugged sleeper in one of those crates, Korath studied him through his owl’s eyes and judged that the sleep was unnatural, from drugs or poison. He was also the one who said plainly that the party had a job to do. He navigated every leg of the march, read the Mad Monk’s verse as a walk around the compass (east, north, west, south, ending back at the start), and when east moved overnight, chose to trust Lucia’s reading and follow the dawn. He spotted that the hooded procession left no tracks, searched the dead traveller’s remains, and foraged for the whole party: cochineal-crusted prickly pear, tsamma melons, and a fallen caravan barrel of water stamped with the Nameless Ledger’s mark.

Attendance Log